A variety of originals from veteran gamesmith Joel Sparks. Seeking publishers now!
Prototypes and rule books available.
Roam through the Queen’s Garden, the Fool’s Court, and the other groves of the greatest Renaissance Festival in the land. Be the first to visit the Taverns, Stages, Crafts, and other delights. Grab a Turkey Leg for an energy boost, purchase a Royal Pass to cut in line, or shop for the finest Souvenirs of your trip to the past. Claim the weekend’s best experiences and be crowned Ruler of RenFest!
Hex tiles build out a board of activities in seven types, such as Shoppes and Taverns. Each set of seven tiles forms a Grove, and the board contains one grove per player (3 to 6.) Parking spots line the edge of the groves, or a player can choose to save money by parking remotely and taking an extra turn to reach the activities.
Turns move quickly as the clock advances through the three nine-hour days of a long weekend at the RenFest. The starting player advances a clock dial piece one hour before each round.
The first player to reach each event has the option to claim the spot for the day. At the end of each day, the player with the most activities claimed in each grove scores points. Each player has only six Stamina per day, representing the energy needed to experience an activity. Stamina can also be used to run up to 3 steps to get ahead of other players.
At the end of the game, players score scaled points for collecting sets of the same activity type from multiple groves.
A limited supply of money must last the whole weekend. Shoppe tiles sell Souvenir cards with bonus points and special abilities. Food tiles allow purchase of extra Stamina for the day.
At the Royal Court space, players can buy Royal Pass cards that allow claiming an event that has already been claimed.
A player can choose to use their turn to leave early, making them starting player for the next day. Turn order is the final tie breaker.
The first in a potential series of games, SIGHTSEER: Holiday Island combines area control and set collection in a fast-playing, humorous game of competitive tourism. Co-designer John Guthrie.
SIGHTSEER: Holiday Island has been refined through two years of development and extensive play testing at public and professional events. Now seeking publishing arrangement!
Thematic, culturally accurate, yet fast and fun, The Book of the Dead pits players in a race through the Ancient Egyptian Afterlife. Gods and Monsters demand treasures as bribes, but gather too much loot, and the sins on your soul will cost you in the final Weighing of the Heart. Comes with 3D pyramids to hide tomb contents and unique eight-sided dice that emulate the throwing sticks used in Egyptian games.
In this fast-moving drafting game, build an army of Knights and a cadre of Courtiers to claim Estates from your neighbors. Every card can be played three ways, so every turn counts in the shifting balance of power. Don't neglect to contribute flowers to the Queen's Bouquet that determines bonus scoring at the end of the game.
The card-driven Cypher character works as an additional player so any number from 1 to 4 can play.
Thoroughly developed and tested, this 52-card deck can be supplemented with a playing mat or player boards for added appeal. Ready for publishing!
Last Call: The Undrinking Game is a cooperative experience in thinking about alcohol. Not a 12-step activity, but a deck of realistic options and challenges based on Mr. Joel's own recovery experience. Players build a Life Deck of strategies and habits to get rid of Drink cards, which keep coming around. A player who gets Clean can lend help to others if asked. If everyone is Clean before the cards run out, everyone wins!An educational yet amusing game for anyone who wonders about cutting back on the booze.